![]() Wave Race 64 - Runs then exits on error when selecting gameĬastlevania 64 - Runs then exits on error when selecting game Super Smash Bros 64 - Runs then crashes/freezes ![]() NON WORKING TITLES - Have Issues causing them not to run correctly Goldeneye 64* - Black screen on Start/Mission Select, slow but playable ![]() The Legend of Zelda: Majora’s Mask - Black screen when opening the inventory/menu GOOD TITLES - Run Well, But With Performance and/or other Issues (See cfg Settings Below) When a bemused Shigeru Miyamoto witnessed Giles at his desk with ‘florescent ping-pong balls’ attached to his face, inquired on what he was doing, suitably impressed Shigeru insisted it was included in the finished game!īEST TITLES - Run Excellently (See cfg Settings Below) *Trivia - This was actually not originally included in the title but an early motion capture ‘Tech Demo’ by Giles Goddard, co-programmer of Argonaut’s Star Fox/Wing on the Super Famicom/SNES with Dylan Cuthbert and now a Nintendo employee, to flaunt the hardware to prospective publishers (he also programmed the infamous ‘Zelda’ demo when the system was in its infancy and still called Ultra64 See Here - ). Rendering performance is dependent on the complexity of geometry being displayed combined with graphical effects applied (so don’t be put off by the Mario Head* ‘attract screen’ in Super Mario 64 or ‘animatic scenes’ in other titles) but often reaches ‘almost’ fullspeed and the games listed below are completely playable (although not perfect)! Further work is required to increase performance/ROM compatibility, if you can assist the author please contact him as, so far, this is all his own work as a ‘lone’ programmer. ![]() It will run in XWindows, although for the best results run in Console (as with ALL emulators!), this also has the advantage of running in fullscreen and at a higher resolution with no detrimental effect on performance. Well, ric_rpi has taken on the challenge of making a usable/playable N64 emulator and has comprehensively succeeded! It is still in an ‘Alpha’ stage but if you want to test it for yourself the process isn't onerous as the latest version will auto compile and build not just the emulator core, but all the required plugins. As I have written on previous occasions N64 emulation is probably the zenith of what may be possible on the Raspberry Pi. ![]()
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